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Research Statement

Expressive Gaze Manner
The goal of my research is to define a model of how the emotional state of a character affects the way in which nonverbal gaze behaviors, including eye movement, head movement, and posture shifts, are performed. 

So, why is this important? Compare the following video clips:
(all require Quicktime or Quicktime Alternative)

On the top, we have a clip from the 3D animated movie "Toy Story 2," produced by Pixar in association with Disney, and on the bottom, we have a trailer of footage from the video game "The Elder Scrolls IV: Oblivion," produced by Bethesda Studios.  The clip from "Toy Story 2" provides an excellent example of expressive gaze manner.  Through the movement of Woody's eyes, head, and posture, his emotional state is clear.

On the other hand, the clip from "Oblivion," while it contains many of the same aspects as the "Toy Story 2" clip, such as facial expressions, lip synching, and excellent voice acting, it also has fairly static postures, and a rudimentary model of eye movement.  Even though a large number of characters are shown, they all seem to be portraying a fairly similar emotional state.


However, it's not possible to use the same method for generating gaze animations in a video game such as "Oblivion" as it is in an animated movie.  The process for generating an animated movie is a slow, incremental process in which talented artists produce individual animated movements.  It can take months or years to produce a two-hour film.  On the other hand, "Oblivion" had over a thousand characters that the player could interact with, and provided dozens of hours of gameplay.  To produce large numbers of interactive characters in a dynamic environment in a reasonable amount of time precludes the use of static animation, such as that produced for animated films.

That's where this research comes in.  I have placed a timeline of videos here so that you can see the progress that has been made.


"Toy Story 2" video copyright Pixar/Disney.
"Oblivion" video copyright Bethesda
All other videos copyright Brent Lance and USC/ISI/ICT
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