I want to build educational technologies that are as compelling and engaging as the very best social media apps, video games or movies. Like our most dedicated educators, I would like our technology to captivate learners, young and old, and cultivate attitudes towards learning and growth that are compatible with the demands of the modern world. In pursuit of these goals, I conduct research on the design, use, and impacts of intelligent technologies for learning and behavior change. This work involves blending techniques from the entertainment industry (that foster engagement) with those from artificial intelligence and intelligent tutoring systems (that promote learning), as well as running studies to better understand whether and how the resulting learning experiences impact learners.
- Ph.D. Computer Science, University of Pittsburgh, 2004.
- M.S. Computer Sciences, University of Wisconsin-Madison, 1997.
- B.S. Mathematics & Computer Science, Truman State University, 1995.
Highlights & News
- We are very excited to be making a visit to MEND in December to test our Virtual Sprouts prototype. MEND is an organization dedicated to solving the problems of poverty, including addressing basic needs and education.
- I attended the Cyberlearning Synthesis and Envisioning Meeting (June 2013)
- Interviews by the APA (virtual humans) and Riverside PE (educational video games).
- The NSF Cyberlearning Summit wiki - and contribute if you can (Jan 2012)
- Follow-up information from JSHS talk in DC (April 2010)