The Sensory
Environments Evaluation or SEE Project (2001-2005) investigated a wide
range of virtual
environment charateristics.
A
major goal of SEE was to develop more compelling design
techniques
that could evoke emotional
responses from the VE participants. We also
wanted to determine if these techniques had the desired effect on
people and also if stronger emotional affect helped people better
remember their virtual experience
We created a prototypical corner of an Eastern European