Scent has been well documented as having significant effects on emotion
(Alaoui-Ismaili in Physiol Behav 62(4):713-720, 1997; Herz et al. in
Motiv Emot 28(4):363-383, 2004), learning (Smith et al. in Percept Mot
Skills 74(2):339-343, 1992; Morgan in Percept Mot Skills
83(3)(2):1227-1234, 1996), memory (Herz in Am J Psychol 110(4):489-505,
1997) and task performance (Barker et al. in Percept Mot Skills
97(3)(1):1007-1010, 2003). This paper describes an experiment in which
environmentally appropriate scent was presented as an additional
sensory modality consistent with other aspects of a virtual environment
called DarkCon. Subjects' game play habits were recorded as an
additional factor for analysis. Subjects were randomly assigned to
receive scent during the VE, and/or afterward during a task of recall
of the environment. It was hypothesized that scent presentation during
the VE would significantly improve recall, and that subjects who were
presented with scent during the recall task, in addition to
experiencing the scented VE, would perform the best on the recall task.
Skin-conductance was a significant predictor of recall, over and above
experimental groups. Finally, it was hypothesized that subjects' game
play habits would affect both their behavior in and recall of the
environment. Results are encouraging to the use of scent in virtual
environments, and directions for future research are discussed.