Publications

 

The Effects of Scent and Game Play Experience on Memory
Tortell, R., Luigi, D., Dozois, A., Bouchard, S., Morie, J., Ilan, D. Virtual Reality (London, 2007)
Read Abstract »

Videogame play and the effectiveness of virtual environments for training
Tortell, R., Morie, J., Conference Proceedings of the Interservice/Industry Training,
Simulations and Education Conference (I/ITSEC) 2006.

Development of a Data Management Tool for Investigating Multivariate Space and Free Will Experiences
Morie, J., Dozois, A., Iyer, K., Luigi, D., Williams, J., Rizzo, A.
Journal of Applied Psychophysiology and Biofeedback, Vol. 30, No. 3, September 2005. 

The Fidelity of “Feel”:  Emotional Affordance in Virtual Environments
Morie, J., Williams, J., Dozois, A., Luigi, D.
11th International Conference on Human-Computer Interaction, Las Vegas, NV; July 2005.

The Gestalt of Virtual Environments  Presented at the 2003 Presence Conference. Aalborg, Denmark.

Sensory Design for Virtual Environments
Morie, J., Iyer, K., Valanejad, K., Sadek, R., Miraglia, D., Milam, D., Luigi, D., Leshin, J., Williams, J.
SIGGRAPH Conference 2003  Read Abstract »

Emotionally Evocative Environments for Training

Morie, J., Iyer, K., Valanejad, K., Sadek, R., Miraglia, D., Milam, D. Army Science Conference 2002.

Emotional Sensory Learning Systems
Morie, J., Williams, J. Visual Learning for Science and Engineering, Report from the Visual Learning Campfire (Snowbird UT, 2002)

Training in Computer Graphics for Entertainment Production: What Future TDs Need to Know,
ACM SIGGRAPH Computer Graphics Quarterly, Vol. 33, No. 4, November 1999

Getting Trained for the Digital Film Industry, IEEE Computer Graphics and Applications, January 1998.

The Military and Entertainment: Historical Approaches and Common Ground, and The Evolution of Entertainment: Who’s in Charge?
 Two position papers presented at the NRC Workshop: Opportunities for Collaboration between the Defense and Entertainment Research
Communities, October 1996, Irvine, Ca, and published in Modeling and Simulation: Linking Entertainment and Defense,
Computer Science and Telecommunications Board, National Research Council, National Academy Press, Washington, D.C., 1997.

Teachers. Do You Know Where Your Students Are Going? A Call for Collaboration Between Education and the
Entertainment Industry.  ACM SIGGRAPH Education Committee Newsletter, Vol.1, Issue 14.0.  Summer 1997.

Virtopia: Emotional Experiences in Virtual Environments with Mike Goslin.  Leonardo Journal, Vol 29, no. 2, 1996. 
MIT Press.  Article describing our work with Virtopia; several reproductions.

Inspiring the Future: Merging Mass Communication, Art, Entertainment, and Virtual Environments,
 ACM SIGGRAPH Computer Graphics Quarterly, July 1994.

The Future of Ambiguity in Art, part of a three part panel entitled “The Ambiguous Zone: Which Dimension Am I In?” 
 TISEA Proceedings, 1992.

The Production of Correlated Visual Databases for Image Generation in Networked Simulators,  with Curtis Lisle,
Ron Klasky and J. Michael Moshell, Published in the Proceedings of SIMTEC ’91, Orlando, FL 21-23 October, 1991.