| Publications
by Year * indicates a book chapter |
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Submitted
Morie, J. F., Chance, E.,
Haynes, K., and Purohit, D. (2010) No Sweat: Jogging in a
Virtual World Using Breath as Avatar Control. 15th
Conference on
CyberTherapy and CyberPsychology, in press.Lane, H. C., Swartout,
W., Susan Foutz, S., Traum, D., Morie, J.
and Noren D. (2011) Towards Passionate Intelligent
Tutoring Systems. 11th International Conference on
Intelligent Tutoring Systems
Morie, J. F. Chance, E., Haynes, K., and Rajpurohit, D. Storytelling with Soryteller Agents in Second Life® to the 3rd Virtual Worlds 2012 Conference, Paris, France. 2012 Morie, J. F. and Chance,
E. (2011) Social Networks and Virtual Worlds for
Building Team Resilience. For NATO Humans
Factors and Medicine Specialists Meeting on Social
Media: Risks and Opportunities in Military
Applications. Tallinn, Estonia.
2011Morie, J. F., Lathan, C. E., Skinner, A., Chance, E., Rajpurohit, D. and Haynes, K. (2012 in press) Using Virtual World Activities for Amputee Rehabilitation. In Journal of Research and Practice in Information Technology Special collection on Accessibility, Inclusion and Rehabilitation using Information Technologies. *Morie, J. F. (2012, in press) Avatar Appearance as Prima Facie Non-Verbal Communication. Chapter for the book: Nonverbal Communication in Virtual Worlds, Joshua Tanenbaum, Magy Seif el-Nasr, and Michael Nixon (eds). ETC Publisher. Morie, J. F. (2012) Female Artists and the VR Crucible: Expanding the Aesthetic Vocabulary (2012). In Proceedings of the SPIE Engineering of Virtual Reality 2012 Conference. Presented on Jan 24, 2012. *Morie, J. F., Chance, E. Haynes, E. and Purohit, D. (2012, in press) Embodied Conversational Agent Avatars in Virtual Worlds: Making Today's Immersive Environments More Responsive to Participants. in Believable Bots: Can Computers Play Like People, Phillip Hingston, Ed, Springer-Verlag. De La Pena, N. and Morie,
J. F. (2011) Sexual Harassment, Gender &
Gender-swapping in SL. Presented at the September 2011
Information, Communication and Society (iCS)
Symposium: A Decade in Internet Time: Symposium on the
Dynamics of the Internet and Society. Oxford
University, UK.
Morie, J.F., and Chance, E (2011) Extending the Reach of Health Care for Obesity and Diabetes Using Virtual Worlds. Journal of Diabetes Science and Technology. Volume 5, Issue 2, March 2011 Morie, J.F., Chance, E., Buckwalter, J.G. (2011) Report on a Preliminary Study using Breath Control and a Virtual Jogging Scenario as Biofeedback for Resilience Training. In Proceedings of HCI 2011, 24th Conference on Human Computer Interaction. Seif El Nasr, M., Isbister, K., Ventrella, J., Aghabeigi, B., Hash, C., Morie, J. F., Bishko, L. (2011) Body Buddies: Social Signaling through Pupeteering. (2011) In Proceedings of HCI 2011, 24th Conference on Human Computer Interaction. Haynes, K., Chance, E.,
Morie, J. F. (2011) CaveSL: A Large Format Scalable
Multi-display System for Social and Scientific
Visualization in Second Life. 13th Annual IEEE
EuroGraphics/ Visualization (EuroVis) Conference,
Bergen, Norway.
Morie, J. F., Haynes, E., and Chance, E. (2011) Warriors' Journey: A Path to Healing through Narrative Exploration. International Journal on Disability and Human Development 2011; Volume 10. No. 1. (2011) 2010 Morie, J. F. (2010) A (virtual) world without limits: Aesthetic expression in Second Life, to appear in Gaming and Virtual Worlds special edition on Virtual Worlds and the Imaginary, Intellect, UK. * Fink, M. and Morie, J. F. (2010) Introduction to the book The VES Handbook of Visual Effects. Focal Press, Boston, MA. * Morie, J. F. (2010) The Healing Potential of Online Virtual Worlds. Book Chapter to appear in Systems in Health Care using Agents and Virtual Reality. Springer-Verlag, Germany. * Seif El-Nasr, M, Morie, J. F., Drachen, A. (2010) A Scientific Method to Understanding Aesthetics and Emotions within Interactive New Media Experiences, in Affective Computing and Interaction: Psychological, Cognitive, and Neuroscientific Prespectives.EndFragment Haynes, K., Morie, J. F., Chance, E. (2010) I want my Virtual Friends to Be Life Size! Adapting Second Life to Multi-Screen projected Environments. The 37th Annual ACM SIGGRAPH International Conference, Poster Presentation 2009
Verhulsdonck, V. and Morie, J. F. (2009) Virtual
Chironomia: Developing Standards for Non-verbal
Communication
in Virtual Worlds. Journal
of Virtual Worlds
Research 2(3): Technology, Economy, and
Standards. Available online at
http://journals.tdl.org/jvwr/article/viewArticle/657Morie, J. F., (2009) Virtual Worlds as a Healing Modality for Returning Soldiers and Veterans. 14th Conference on CyberTherapy and CyberPsychology Proceedings, in CyberPsychology and Behavior (12): 5, Mary Ann Liebert Publisher, Inc. Chance, E. and Morie, J. (2009) Method for Custom Facial Animation and Lip-Sync in an Unsupported Environment, Second Life. In Proceedings of the Intelligent Virtual Agents, 9th Annual Conference, IVA 2009, Amsterdam, The Netherlands, September 14-16, 2009. Lecture Notes in Computer Science, Springer: 556-557. Jan, D., Roque, A., Leuski, A. Morie, J., and Traum, D. R. (2009) A Virtual Tour Guide for Virtual Worlds. In Proceedings of the Intelligent Virtual Agents, 9th Annual Conference, IVA 2009, Amsterdam, The Netherlands, September 14-16, 2009. Lecture Notes in Computer Science. Ruttkay, Z., Kipp, M., Nijholt, A. and Vilhjálmsson , H. H. (Eds). Springer: 372-378. Morie, J. F. (2009) Re-Entry: Online virtual worlds as a healing space for veterans. Proceedings of SPIE the International Society for Optical Engineering Vol. 7238 (January 2009). Eds. McDowall, I. E. and Dolinsky, M. 2008
Morie, J. F. (2008) The
Performance of the Self and Its Effect on Presence
in Virtual Worlds. In Proceedings of the 11th
International Worlshop on Presence, Padua, Italy:
265-269.
Morie, J.F. & Pearce, C. (2008). “Uses of Digital
Enchantment: Computer Games as the New Fairy Tales.”
In
Proceedings Future and Reality of Gaming (FROG),
October 17-19, Vienna,
Austria.
* Fron, J., Fullerton, T., Morie,
J. &
Pearce,
C. (aka Ludica) (2008). “Getting Girls Into the
Game: Towards a Virtuous Cycle.” In Beyond Barbie
and
Mortal Combat. Yasmin Kafai, Carrie Heeter, Jill
Denner and Jen Sun
(eds).
Cambridge, Mass.: The MIT Press. Jacquelyn Ford Morie, Gustav Verhulsdonck: Body/persona/action!: emerging non-anthropomorphic communication and interaction in virtual worlds. Advances in Computer Entertainment Technology 2008: 365-372 Morie, J. F. (2008) Ontological Implications of Being in Immersive Environments. Proceedings of SPIE the International Society for Optical Engineering Vol. XXXX (January 2008). * Morie, J. F., Tortell, R., & Williams, J. (2008). Would You Like to Play a Game? Experience and Expectation in Game-Based Learning Environments. In H. F. O'Neil, & R. S. Perez (Eds.), Computer Games and Team and Individual Learning (pp. 269-286). Amsterdam: Elsevier. 2007
Tortell, R., Luigi, D., Dozois, A., Bouchard, S., Morie,
J., Ilan, D.
(2007) The Effects
of Scent and
Game Play Experience on Memory of a Virtual Environment.
Virtual
Reality
11(1): 61-68. (London, 2007)Morie, J. F. (2007) Performing
in (virtual) spaces: Embodiment and being in virtual
environments. in
International Journal of Performing Arts and Digital
Media. 3
(2&3). Intellect, Ltd. London: 123-138.
Fron, J., Fullerton, T., Morie, J. & Pearce, C. (aka Ludica) (2007). “The Hegemony of Play.” In Situated Play: Proceedings of Digital Games Research Association 2007 Conference,Tokyo, Japan. Fullerton, T., Morie, J. & Pearce, C. (aka Ludica) (2007). “A Game of One’s Own: Towards a New Gendered Poetics of Digital Space.” Digital Arts and Culture 2007, Perth, Australia. Fron, J., Fullerton, T., Morie, J. & Pearce, C. (aka Ludica) (2007). “Sustainable Play: Towards A New Games Movement for the Digital Age.” (Reprint) Games & Culture, Volume 2, Number 3, July 2007. Fron, J., Fullerton, T., Morie, J. & Pearce, C. (aka Ludica) (2007). “Playing Dress-Up: Costume, roleplay and imagination.” Philosophy of Computer Games Online Proceedings, January 2007. Read Abstract » 2006
Tortell, R., Morie, J., (2006) Videogame play and the
effectiveness of virtual environments for training. Conference
Proceedings of the
Interservice/Industry Training, Simulations and Education
Conference (I/ITSEC) 2006.Pushing Presence: Have we Gone Far Enough? (Will VR be any different in 2030?) Panel at Presence 2006, Cleveland, Ohio. Luigi, D-P., Tortell, R., Morie, J. F., Dozois, A. (2006) Effects of priming on behavior in virtual environments Morie, J.F. (2006) Virtual reality, immersion and the unforgettable experience, in Stereoscopic Displays and Virtual Reality Systems XIII, A.J. Woods, et al., Editors. 2006. Proceedings Vol. 6055 Stereoscopic Displays and Virtual Reality Systems XIII, Andrew J. Woods; Neil A. Dodgson; John O. Merritt; Mark T. Bolas; Ian E. McDowall, Editors, 60551X 2005
Morie, J., Dozois, A., Iyer, K., Luigi, D., Williams, J., Rizzo, A. (2005) Development of a Data Management Tool for Investigating Multivariate Space and Free Will Experiences Journal of Applied Psychophysiology and Biofeedback, Vol. 30, No. 3, September 2005. Morie, J. F. and Pearce, C. (2005) The Y Factor: Gender and Games (Panel/Workshop). DIGRA Conf. 2005 Celia Pearce, Tracy Fullerton, Janine Fron: Game Innovation Workshop (A Weeklong Atelier). DIGRA Conf. 2005 Fron, J., Fullerton, T., Morie, J. & Pearce, C. (aka Ludica) (2005). “Sustainable Play: Towards A New Games Movement for the Digital Age.” Digital Arts & Culture Conference Proceedings, Copenhagen, December 2005. EndFragmentMorie, J., Williams, J., Dozois, A., Luigi, D. (2005) The Fidelity of “Feel”: Emotional Affordance in Virtual Environments 11th International Conference on Human-Computer Interaction, Las Vegas, NV; July 2005. 2004
Rizzo, A., Morie, J. F., Williams, J., Pair, J. and
Buckwalter, J. G. (2004) Human emotional state and its
relevance to military
VR training. In International Conference on Human Computer
Interaction, 2004Williams, J., and Morie, J. F. (2004) Mining Emotion in Virtual Environments. Presence 2004 2003
Morie, J. F. (2003) The Senses, Emotion and Presence in
The Memory Stairs Virtual
Environments. In Proceedings of the Ninth International
Conference
on Virtual Systems and Multimedia: Hybrid Reality: Art,
technology and
the Human Factor, Montreal, CanadaMorie, J and Williams, J. (2003) The Gestalt of Virtual Environments, Presented at the 2003 Presence ConferenceAalborg, Denmark. Paper available athttp://www. ict. usc. edu/publications/GestaltA. pdf Morie, J., Iyer, K., Valanejad, K., Sadek, R., Miraglia, D., Milam, D., Luigi, D., Leshin, J., Williams, J. (2003) Sensory Design for Virtual Environments SIGGRAPH Conference 2003 Read Abstract » Jonathan Gratch, Paul E. Debevec, Dick Lindheim, Frederic H. Pighin, Jeff Rickel, William R. Swartout, David R. Traum, Jackie Morie: Hollywood Meets Simulation: Creating Immersive Training Environments at the ICT. VR 2003:303 2002
Morie, J., Iyer, K., Valanejad, K., Sadek, R., Miraglia,
D., Milam, D.
(2002) Emotionally
Evocative Environments for Training Army Science
Conference 2002.Morie, J. F. (2002). Coercive Narrative, Motivation and Role Playing in Virtual Worlds.Proceedings of the 6th World Multiconference on Systemics, Cybernetics andInformatics, 12, 473-479. Morie, J., Williams, J. (2002) Emotional Sensory Learning Systems Visual Learning for Science and Engineering, Report from the Visual Learning Campfire (Snowbird UT, 2002) 2001
Randall W. Hill Jr., Jonathan Gratch, W. Lewis Johnson,
Chris
Kyriakakis, Catherine LaBore, Richard Lindheim, Stacy
Marsella, David
Miraglia, Ben Moore, Jackie Morie, Jeff Rickel, Marcus
Thiébaux, Larry
Tuch, Richard Whitney, Jay Douglas, William R. Swartout:
Toward the
holodeck: integrating graphics, sound, character and
story. Agents
2001:409-4162000 1990s
Morie, J. F. and Training in Computer Graphics for
Entertainment Production: What Future
TDs Need to Know, ACM SIGGRAPH Computer Graphics Quarterly, Vol. 33, No. 4, November 1999 Jacquelyn Ford Morie: CGI Training for the Entertainment Film Industry. IEEE Computer Graphics and Applications (CGA) 18(1):30-37 (1998) Two position papers presented at the NRC Workshop: Opportunities for Collaboration between the Defense and Entertainment Research Communities, October 1996, Irvine, Ca, and published in Modeling and Simulation: Linking Entertainment and Defense, Computer Science and Telecommunications Board, National Research Council, National Academy Press, Washington, D.C., 1997. Entertainment Industry. ACM SIGGRAPH Education Committee Newsletter, Vol.1, Issue 14.0. Summer 1997. MIT Press. Article describing our work with Virtopia; several reproductions. ACM SIGGRAPH Computer Graphics Quarterly, July 1994. TISEA Proceedings, 1992. J. Michael Moshell, Art Cortes, Tom Clarke, Kimberly C. Abel, Mark Kilby, Curtis Lisle, Daniel P. Mapes, Jacquelyn F. Morie: Research in Virtual Environments and Simulation at the Institute for Simulation and Training of the University of Central Florida. Presence 4(2):209-217 (1995) Ron Klasky and J. Michael Moshell, Published in the Proceedings of SIMTEC ’91, Orlando, FL 21-23 October, 1991.
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