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University of Southern California
Current (2001), Institute for Creative Technologies,
Project Manager and Principal Investigator for the Sensory Environments
Evaluation (SEE) Project. Designed
to create virtual environments that evoke emotional responses from
participants, SEE will use extensive visual, auditory and olfactory cues
to create intense situations that provide a fully emotional and evocative
training experiences.
Rhythm & Hues, Head of Education Department, continuation of
previous position after VIFX and Rhythm & Hues merged. March 1999 -
April 2000.
Blue Sky|VIFX, Training
and Development Manager. Responsible
for all technical, artistic and enrichment training for company.
May 1997-March 1999.
Walt Disney Feature Animation,
Technical Training Manager. Designed
and established on-going series of Training Programs in CGI (Computer
Generated Imagery) Animation. Also
responsible for international recruitment and appraisals of all incoming
CGI talent. September 1994 -
March 1997.
1994 SIGGRAPH Conference Planning Committee. Co-Chair for the premier technology exhibit entitled The
Edge. This exhibit presented
the latest developments in interactive and computer graphic technologies,
with an emphasis on people and ideas over hardware and software. The Edge
included international contributors from the artistic, educational,
engineering, and scientific communities.
1992-1994.
University of Central Florida: Institute for
Simulation and Training, Visual Systems Laboratory
1992-1994
Virtopia, a collaborative effort (with researcher Mike Goslin) to
create a series of immersive virtual environments designed to provide the
participant with full-range emotional experiences.
Funded, in part, by a State of Florida High Technology and Industry
Council Grant. Virtopia
premiered at the 1993 Florida Film Festival – the first virtual reality
work to open at such an event. It
was further refined and provided with new experiences for the 1994 Florida
Film Festival and at SIGGRAPH 94.
Fall 1992 to 1993.
Researcher for a Virtual Environment studies project for the Army
Research Institute. This
project supports the creation of a state-of-the-art Virtual Environment
Laboratory, designed to provide the mechanism for Army psychologists to
assess the visual and psychomotor skill levels of participants in virtual
worlds. Part of this task was
to incorporate fully 3 dimensional sound into these virtual environments
using an extremely high-end 3D
sound equipment called the Convolvotron.
Spring 1992 through Fall 1992.
Art Director for the ElectroAdventure Project, an interactive video
game designed to teach circuitry to incoming Navy recruits, in the guise
of an entertaining and visually appealing game.
Supervised a staff of 6 artists designing over 60 “rooms” with
animated gaming and instructional components.
University of Central Florida: Film and Animation
Program
Art directed and produced one of the 23 segments of
the 17-school group animation: “Figure to Form” which was shown at the
SIGGRAPH 1992 Electronic Theater.
Animated and directed a seventeen second animated
trailer for the first Florida Film Festival at Orlando, a non-profit, ten
day gala event to promote “Film as Art.”
May 1992.
University of Central Florida and the Florida High
Tech Industrial Council, Summer and Fall 1990.
Assistant Director and Consultant for an experimental computer
animation project.
Director, Light Sensitive, Inc.
1982-1984. Organized annual
national photo exhibition. Directed
team of volunteers for publicity, framing, exhibition installation, and
opening reception. Obtained
nationally known jurors for the juried portion, and invited statewide
prominent photographers for the invitational section.
Raised funds and donations.
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