Shell subclass enhanced for stories.
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| make_story(self,
entity,
state,
target,
entities,
history) |
source code
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| make_story_false(self,
entity,
state,
target,
entities,
history,
actor) |
source code
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| change_characters_state(self,
character,
choices,
objectives) |
source code
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step(self,
length='100',
results=[])
Steps the simulation the specified number of micro-steps into the
future (default is 1) |
source code
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_step(self,
length=100,
results=[])
Steps the simulation the specified number of micro-steps into the
future (default is 1) |
source code
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doActions(self,
actions,
detailLevel=10,
results=[],
entities=None,
isRealStep=1)
Performs the actions, provided in dictionary form |
source code
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| reSetScene(self,
results=[],
entities=None,
copyEntities=None) |
source code
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| reSetSceneWithGoals(self,
goals={},
entities=None,
copyEntities=None) |
source code
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str
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| varyModel(self,
actor,
exclude=[],
models=[],
entities=None) |
source code
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| varyInitialState(self,
actor,
varyList={},
entities=None) |
source code
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| varyGoal(self,
actor,
fixedgoals=[],
entities=None) |
source code
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| FitToPlotPoint(self,
storyPath,
fixedgoals=[],
delta=0,
entities=None) |
source code
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| findSuggestion(self,
path,
obj,
exclude=[{'feature': 'location','entity': 'red'}],
entities=None) |
source code
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| findSuggestion2(self,
path,
obj,
exclude,
entities=None) |
source code
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| incrementalFitSequence(self,
storyPath,
fixedgoals=[],
delta=0,
entities=None) |
source code
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| fillGap(self,
fixedgoals=[],
maxstep=4,
path=[],
islands=[],
actors=['wolf','red'],
entities=None) |
source code
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| generateAllPosPath(self,
actor,
fixedgoals=[],
maxstep=20,
path=[],
delta=-.000001,
constraints=[],
adjgoals=None,
adjgoalKeys=None,
P=None,
start=[],
entities=None) |
source code
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| fitSequence(self,
storyPath,
actor,
fixedgoals=[],
delta=0,
entities=None) |
source code
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| adjustGoalWeights(self,
constraints,
entity,
fixedgoals=[],
delta=0) |
source code
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| satisfyConstraints(self,
constraints,
entity,
fixedgoals=[],
delta=0) |
source code
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Inherited from shell.PsychShell.PsychShell:
__search__,
applyPolicy,
distill,
execute,
export,
getBelief,
getEntities,
getEntity,
goals,
handleMsg,
handleSusceptibility,
help,
initEntities,
iterateModels,
load,
loadSociety,
mainloop,
performAct,
querySusceptibility,
resetSociety,
revert,
save,
saveSociety,
search,
setDebugLevel,
setModel,
setupEntities,
setupScenario,
setupSusceptibility,
stop,
test,
undo
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